Engagement record · Battle #1298
Mighty Showdown Command vs Greywater Depot
Campaign engagement · 4 turn cost
Battle factors+37% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength0 generators0% conventional defence
Power stateOperational19,515 generated · 19,441 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Mighty Showdown Command No relevant attacking units were fielded. No effect
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 1 · Reconnaissance Defender Greywater Depot 18 × Recon Scout No incoming pressure
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 18
- Base defence
- 36
- Resistance
- 36
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 2 · Air Attacker Mighty Showdown Command No relevant attacking units were fielded. No effect
Aircraft and anti-air units contest control of the air.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 2 · Air Defender Greywater Depot No relevant defending units opposed the attack. No incoming pressure
Aircraft and anti-air units contest control of the air.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 3 · Artillery Attacker Mighty Showdown Command No relevant attacking units were fielded. No effect
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 3 · Artillery Defender Greywater Depot No relevant defending units opposed the attack. No incoming pressure
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 4 · Armoured Attacker Mighty Showdown Command 2 × Battle Tank, 1 × Guardian Walker Pressure applied89
Armoured formations attempt to break defended lines.
- Relevant units
- 3
- Base attack
- 58
- Pressure applied
- 89
- Pressure stopped
- 0
- Pressure through
- 89
0 stopped89 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 4 · Armoured Defender Greywater Depot No relevant defending units opposed the attack. Pressure stopped0Pressure through89
Armoured formations attempt to break defended lines.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 89
0 stopped89 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 5 · Infantry Attacker Mighty Showdown Command 7 × Shock Marine Pressure applied85
Infantry and specialist units contest ground positions.
- Relevant units
- 7
- Base attack
- 56
- Pressure applied
- 85
- Pressure stopped
- 72
- Pressure through
- 13
72 stopped13 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 5 · Infantry Defender Greywater Depot 24 × Ranger Pressure stopped72Pressure through13
Infantry and specialist units contest ground positions.
- Relevant units
- 24
- Base defence
- 72
- Resistance
- 72
- Pressure stopped
- 72
- Pressure through
- 13
72 stopped13 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 6 · Breakthrough Attacker Mighty Showdown Command 2 × Battle Tank, 7 × Shock Marine, 1 × Guardian Walker Pressure applied174
Remaining forces test whether the defence has collapsed.
- Relevant units
- 10
- Base attack
- 114
- Pressure applied
- 174
- Pressure stopped
- 108
- Pressure through
- 66
108 stopped66 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 6 · Breakthrough Defender Greywater Depot 24 × Ranger, 18 × Recon Scout Pressure stopped108Pressure through66
Remaining forces test whether the defence has collapsed.
- Relevant units
- 42
- Base defence
- 108
- Resistance
- 108
- Pressure stopped
- 108
- Pressure through
- 66
108 stopped66 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 7 · Resolution Attacker Mighty Showdown Command Final effective force committed to the objective. Pressure applied174
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 10
- Base attack
- 114
- Pressure applied
- 174
- Pressure stopped
- 108
- Pressure through
- 66
108 stopped66 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16%
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Phase 7 · Resolution Defender Greywater Depot 108 final resistance met the attack. Pressure stopped108Pressure through66
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 42
- Base defence
- 108
- Resistance
- 108
- Pressure stopped
- 108
- Pressure through
- 66
108 stopped66 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The campaign objective was secured.
- Total pressure
- 174
- Attack
- 174
- Total resistance
- 108
- Defence
- 108
Casualties
Marine−1
Morale impact
100 before · 100 after
Morale held at its current level.










