Engagement record · Battle #1303
Gammin Command vs Ashfall Patrol
Campaign engagement · 4 turn cost
Battle factors+26% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength0 generators0% conventional defence
Power stateOperational14,910 generated · 14,885 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Gammin Command No relevant attacking units were fielded. No effect
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 1 · Reconnaissance Defender Ashfall Patrol 3 × Recon Scout No incoming pressure
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 3
- Base defence
- 6
- Resistance
- 6
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 2 · Air Attacker Gammin Command No relevant attacking units were fielded. No effect
Aircraft and anti-air units contest control of the air.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 2 · Air Defender Ashfall Patrol No relevant defending units opposed the attack. No incoming pressure
Aircraft and anti-air units contest control of the air.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 3 · Artillery Attacker Gammin Command No relevant attacking units were fielded. No effect
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
-
Phase 3 · Artillery Defender Ashfall Patrol No relevant defending units opposed the attack. No incoming pressure
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
-
Phase 4 · Armoured Attacker Gammin Command 1 × Battle Tank Pressure applied27
Armoured formations attempt to break defended lines.
- Relevant units
- 1
- Base attack
- 18
- Pressure applied
- 27
- Pressure stopped
- 0
- Pressure through
- 27
0 stopped27 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 4 · Armoured Defender Ashfall Patrol No relevant defending units opposed the attack. Pressure stopped0Pressure through27
Armoured formations attempt to break defended lines.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 27
0 stopped27 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 5 · Infantry Attacker Gammin Command 3 × Shock Marine Pressure applied37
Infantry and specialist units contest ground positions.
- Relevant units
- 3
- Base attack
- 24
- Pressure applied
- 37
- Pressure stopped
- 37
- Pressure through
- 0
37 stopped0 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 5 · Infantry Defender Ashfall Patrol 21 × Infantry Pressure stopped37Line held
Infantry and specialist units contest ground positions.
- Relevant units
- 21
- Base defence
- 42
- Resistance
- 42
- Pressure stopped
- 37
- Pressure through
- 0
37 stopped0 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 6 · Breakthrough Attacker Gammin Command 1 × Battle Tank, 3 × Shock Marine Pressure applied64
Remaining forces test whether the defence has collapsed.
- Relevant units
- 4
- Base attack
- 42
- Pressure applied
- 64
- Pressure stopped
- 48
- Pressure through
- 16
48 stopped16 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 6 · Breakthrough Defender Ashfall Patrol 21 × Infantry, 3 × Recon Scout Pressure stopped48Pressure through16
Remaining forces test whether the defence has collapsed.
- Relevant units
- 24
- Base defence
- 48
- Resistance
- 48
- Pressure stopped
- 48
- Pressure through
- 16
48 stopped16 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25%
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Phase 7 · Resolution Attacker Gammin Command Final effective force committed to the objective. Pressure applied64
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 4
- Base attack
- 42
- Pressure applied
- 64
- Pressure stopped
- 48
- Pressure through
- 16
48 stopped16 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25% · Research and doctrine +12% · Combined arms +6% · Precision weapons +8%
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Phase 7 · Resolution Defender Ashfall Patrol 48 final resistance met the attack. Pressure stopped48Pressure through16
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 24
- Base defence
- 48
- Resistance
- 48
- Pressure stopped
- 48
- Pressure through
- 16
48 stopped16 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +25% · Research and doctrine +12% · Combined arms +6% · Precision weapons +8%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The campaign objective was secured.
- Total pressure
- 64
- Attack
- 64
- Total resistance
- 48
- Defence
- 48
Casualties
Marine−1
Morale impact
100 before · 100 after
Morale held at its current level.









