Engagement record · Battle #3767
Triade Command vs Ashfall Patrol
Campaign engagement · 4 turn cost
Battle factors+37% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength1 generator2% conventional defence
Power stateOperational61,766 generated · 61,702 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Triade Command No relevant attacking units were fielded. No effect
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 1 · Reconnaissance Defender Ashfall Patrol 3 × Recon Scout No incoming pressure
Available intelligence and scouting establish the opening advantage.
- Relevant units
- 3
- Base defence
- 6
- Resistance
- 6
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 2 · Air Attacker Triade Command 1 × Strike Bomber Pressure applied61
Aircraft and anti-air units contest control of the air.
- Relevant units
- 1
- Base attack
- 42
- Pressure applied
- 61
- Pressure stopped
- 0
- Pressure through
- 61
0 stopped61 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 2 · Air Defender Ashfall Patrol No relevant defending units opposed the attack. Pressure stopped0Pressure through61
Aircraft and anti-air units contest control of the air.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 61
0 stopped61 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 3 · Artillery Attacker Triade Command No relevant attacking units were fielded. No effect
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
-
Phase 3 · Artillery Defender Ashfall Patrol No relevant defending units opposed the attack. No incoming pressure
Long-range units exchange fire before close engagement.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
-
Phase 4 · Armoured Attacker Triade Command No relevant attacking units were fielded. No effect
Armoured formations attempt to break defended lines.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
-
Phase 4 · Armoured Defender Ashfall Patrol No relevant defending units opposed the attack. No incoming pressure
Armoured formations attempt to break defended lines.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
-
Phase 5 · Infantry Attacker Triade Command 1 × Shock Marine Pressure applied12
Infantry and specialist units contest ground positions.
- Relevant units
- 1
- Base attack
- 8
- Pressure applied
- 12
- Pressure stopped
- 12
- Pressure through
- 0
12 stopped0 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 5 · Infantry Defender Ashfall Patrol 21 × Infantry Pressure stopped12Line held
Infantry and specialist units contest ground positions.
- Relevant units
- 21
- Base defence
- 42
- Resistance
- 42
- Pressure stopped
- 12
- Pressure through
- 0
12 stopped0 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 6 · Breakthrough Attacker Triade Command 1 × Shock Marine, 1 × Strike Bomber Pressure applied73
Remaining forces test whether the defence has collapsed.
- Relevant units
- 2
- Base attack
- 50
- Pressure applied
- 73
- Pressure stopped
- 48
- Pressure through
- 25
48 stopped25 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 6 · Breakthrough Defender Ashfall Patrol 21 × Infantry, 3 × Recon Scout Pressure stopped48Pressure through25
Remaining forces test whether the defence has collapsed.
- Relevant units
- 24
- Base defence
- 48
- Resistance
- 48
- Pressure stopped
- 48
- Pressure through
- 25
48 stopped25 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10%
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Phase 7 · Resolution Attacker Triade Command Final effective force committed to the objective. Pressure applied73
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 2
- Base attack
- 50
- Pressure applied
- 73
- Pressure stopped
- 48
- Pressure through
- 25
48 stopped25 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16%
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Phase 7 · Resolution Defender Ashfall Patrol 48 final resistance met the attack. Pressure stopped48Pressure through25
The defeated force retreats or the attacker occupies the objective.
- Relevant units
- 24
- Base defence
- 48
- Resistance
- 48
- Pressure stopped
- 48
- Pressure through
- 25
48 stopped25 throughRecorded factors: Research/doctrine 12% · Morale +5% · Unit interactions +10% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The campaign objective was secured.
- Total pressure
- 73
- Attack
- 73
- Total resistance
- 48
- Defence
- 48
Casualties
Marine−1
Morale impact
100 before · 100 after
Morale held at its current level.









