Engagement record · Battle #1002
Doomer (NPC) (Doomer Command) vs Mighty Showdown (NPC) (Mighty Showdown Command)
Player engagement · 10 turn cost
Battle factors+42% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength1 generator2% conventional defence
Power stateOperational77,941 generated · 77,829 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
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Phase 1 · Reconnaissance Defender Mighty Showdown (NPC) (Mighty Showdown Command) 1 × Field Agent No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 3
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
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Phase 2 · Air Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
-
Phase 2 · Air Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
-
Phase 3 · Artillery Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
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Phase 3 · Artillery Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: No major modifier recorded for this phase.
-
Phase 4 · Armoured Attacker Doomer (NPC) (Doomer Command) 6 × Battle Tank, 5 × Combat Engineer Pressure applied189
Armoured units press the defensive line.
- Relevant units
- 11
- Base attack
- 133
- Pressure applied
- 189
- Pressure stopped
- 139
- Pressure through
- 50
139 stopped50 throughRecorded factors: No major modifier recorded for this phase.
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Phase 4 · Armoured Defender Mighty Showdown (NPC) (Mighty Showdown Command) 2 × Battle Tank, 1 × Guardian Walker, 6 × Combat Engineer Pressure stopped139Pressure through50
Armoured units press the defensive line.
- Relevant units
- 9
- Base defence
- 0
- Resistance
- 139
- Pressure stopped
- 139
- Pressure through
- 50
139 stopped50 throughRecorded factors: No major modifier recorded for this phase.
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Phase 5 · Infantry Attacker Doomer (NPC) (Doomer Command) 25 × Infantry, 11 × Ranger, 10 × Shock Marine Pressure applied262
Ground formations fight for the objective.
- Relevant units
- 46
- Base attack
- 185
- Pressure applied
- 262
- Pressure stopped
- 182
- Pressure through
- 80
182 stopped80 throughRecorded factors: No major modifier recorded for this phase.
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Phase 5 · Infantry Defender Mighty Showdown (NPC) (Mighty Showdown Command) 30 × Infantry, 14 × Ranger, 5 × Shock Marine, 1 × Field Medic Pressure stopped182Pressure through80
Ground formations fight for the objective.
- Relevant units
- 50
- Base defence
- 0
- Resistance
- 182
- Pressure stopped
- 182
- Pressure through
- 80
182 stopped80 throughRecorded factors: No major modifier recorded for this phase.
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Phase 6 · Breakthrough Attacker Doomer (NPC) (Doomer Command) 25 × Infantry, 11 × Ranger, 6 × Battle Tank, 10 × Shock Marine, 5 × Combat Engineer Pressure applied451
All surviving formations commit to the decisive advance.
- Relevant units
- 57
- Base attack
- 318
- Pressure applied
- 451
- Pressure stopped
- 323
- Pressure through
- 128
323 stopped128 throughRecorded factors: No major modifier recorded for this phase.
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Phase 6 · Breakthrough Defender Mighty Showdown (NPC) (Mighty Showdown Command) 30 × Infantry, 14 × Ranger, 2 × Battle Tank, 5 × Shock Marine, 1 × Field Medic, 6 × Combat Engineer, 1 × Guardian Walker, 1 × Field Agent Pressure stopped323Pressure through128
All surviving formations commit to the decisive advance.
- Relevant units
- 60
- Base defence
- 0
- Resistance
- 323
- Pressure stopped
- 323
- Pressure through
- 128
323 stopped128 throughRecorded factors: No major modifier recorded for this phase.
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Phase 7 · Resolution Attacker Doomer (NPC) (Doomer Command) Final effective force committed to the objective. Pressure applied451
Command compares the remaining effective pressure and resistance.
- Relevant units
- 57
- Base attack
- 318
- Pressure applied
- 451
- Pressure stopped
- 323
- Pressure through
- 128
323 stopped128 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9%
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Phase 7 · Resolution Defender Mighty Showdown (NPC) (Mighty Showdown Command) 323 final resistance met the attack. Pressure stopped323Pressure through128
Command compares the remaining effective pressure and resistance.
- Relevant units
- 60
- Base defence
- 0
- Resistance
- 323
- Pressure stopped
- 323
- Pressure through
- 128
323 stopped128 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 451
- Attack
- 451
- Total resistance
- 323
- Defence
- 323
Infrastructure: 1 defending building was destroyed after the breakthrough.
Infrastructure pressure
1 defending building was destroyed after the breakthrough.
Mine−1
Attacker casualties
Infantry−1
Defender casualties
Infantry−5
Ranger−2
Engineer−1
Morale impact
100 before · 100 after
Morale held at its current level.











