Engagement record · Battle #1010
Doomer (NPC) (Doomer Command) vs Mighty Showdown (NPC) (Mighty Showdown Command)
Player engagement · 10 turn cost
Battle factors+42% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength1 generator2% conventional defence
Power stateOperational78,516 generated · 78,425 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
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Phase 1 · Reconnaissance Defender Mighty Showdown (NPC) (Mighty Showdown Command) 1 × Field Agent No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 3
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
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Phase 2 · Air Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
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Phase 2 · Air Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
-
Phase 3 · Artillery Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
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Phase 3 · Artillery Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -3%
-
Phase 4 · Armoured Attacker Doomer (NPC) (Doomer Command) 5 × Battle Tank, 5 × Combat Engineer Pressure applied158
Armoured units press the defensive line.
- Relevant units
- 10
- Base attack
- 115
- Pressure applied
- 158
- Pressure stopped
- 127
- Pressure through
- 31
127 stopped31 throughRecorded factors: Combat roll -3%
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Phase 4 · Armoured Defender Mighty Showdown (NPC) (Mighty Showdown Command) 2 × Battle Tank, 1 × Guardian Walker, 5 × Combat Engineer Pressure stopped127Pressure through31
Armoured units press the defensive line.
- Relevant units
- 8
- Base defence
- 0
- Resistance
- 127
- Pressure stopped
- 127
- Pressure through
- 31
127 stopped31 throughRecorded factors: Combat roll -3%
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Phase 5 · Infantry Attacker Doomer (NPC) (Doomer Command) 20 × Infantry, 11 × Ranger, 9 × Shock Marine Pressure applied230
Ground formations fight for the objective.
- Relevant units
- 40
- Base attack
- 167
- Pressure applied
- 230
- Pressure stopped
- 163
- Pressure through
- 67
163 stopped67 throughRecorded factors: Combat roll -3%
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Phase 5 · Infantry Defender Mighty Showdown (NPC) (Mighty Showdown Command) 25 × Infantry, 11 × Ranger, 6 × Shock Marine, 1 × Field Medic Pressure stopped163Pressure through67
Ground formations fight for the objective.
- Relevant units
- 43
- Base defence
- 0
- Resistance
- 163
- Pressure stopped
- 163
- Pressure through
- 67
163 stopped67 throughRecorded factors: Combat roll -3%
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Phase 6 · Breakthrough Attacker Doomer (NPC) (Doomer Command) 20 × Infantry, 11 × Ranger, 5 × Battle Tank, 9 × Shock Marine, 5 × Combat Engineer Pressure applied388
All surviving formations commit to the decisive advance.
- Relevant units
- 50
- Base attack
- 282
- Pressure applied
- 388
- Pressure stopped
- 293
- Pressure through
- 95
293 stopped95 throughRecorded factors: Combat roll -3%
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Phase 6 · Breakthrough Defender Mighty Showdown (NPC) (Mighty Showdown Command) 25 × Infantry, 11 × Ranger, 2 × Battle Tank, 6 × Shock Marine, 1 × Field Medic, 5 × Combat Engineer, 1 × Guardian Walker, 1 × Field Agent Pressure stopped293Pressure through95
All surviving formations commit to the decisive advance.
- Relevant units
- 52
- Base defence
- 0
- Resistance
- 293
- Pressure stopped
- 293
- Pressure through
- 95
293 stopped95 throughRecorded factors: Combat roll -3%
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Phase 7 · Resolution Attacker Doomer (NPC) (Doomer Command) Final effective force committed to the objective. Pressure applied388
Command compares the remaining effective pressure and resistance.
- Relevant units
- 50
- Base attack
- 282
- Pressure applied
- 388
- Pressure stopped
- 293
- Pressure through
- 95
293 stopped95 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9% · Morale +4% · Combat roll -3%
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Phase 7 · Resolution Defender Mighty Showdown (NPC) (Mighty Showdown Command) 293 final resistance met the attack. Pressure stopped293Pressure through95
Command compares the remaining effective pressure and resistance.
- Relevant units
- 52
- Base defence
- 0
- Resistance
- 293
- Pressure stopped
- 293
- Pressure through
- 95
293 stopped95 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9% · Morale +4% · Combat roll -3%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 388
- Attack
- 388
- Total resistance
- 293
- Defence
- 293
Infrastructure: 1 defending building was destroyed after the breakthrough.
Infrastructure pressure
1 defending building was destroyed after the breakthrough.
Reactor−1
Attacker casualties
Infantry−1
Defender casualties
Infantry−4
Ranger−1
Marine−1
Morale impact
100 before · 100 after
Morale held at its current level.











