Engagement record · Battle #1011
Aegis Patrol (NPC) (Aegis Patrol Command) vs Mighty Showdown (NPC) (Mighty Showdown Command)
Player engagement · 10 turn cost
Battle factors+42% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength0 generators0% conventional defence
Power stateOperational83,334 generated · 83,296 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Aegis Patrol (NPC) (Aegis Patrol Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 1 · Reconnaissance Defender Mighty Showdown (NPC) (Mighty Showdown Command) 1 × Field Agent No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 3
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 2 · Air Attacker Aegis Patrol (NPC) (Aegis Patrol Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 2 · Air Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 3 · Artillery Attacker Aegis Patrol (NPC) (Aegis Patrol Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 3 · Artillery Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll -1%
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Phase 4 · Armoured Attacker Aegis Patrol (NPC) (Aegis Patrol Command) 3 × Battle Tank, 25 × Combat Engineer Pressure applied251
Armoured units press the defensive line.
- Relevant units
- 28
- Base attack
- 179
- Pressure applied
- 251
- Pressure stopped
- 127
- Pressure through
- 124
127 stopped124 throughRecorded factors: Combat roll -1%
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Phase 4 · Armoured Defender Mighty Showdown (NPC) (Mighty Showdown Command) 2 × Battle Tank, 1 × Guardian Walker, 5 × Combat Engineer Pressure stopped127Pressure through124
Armoured units press the defensive line.
- Relevant units
- 8
- Base defence
- 0
- Resistance
- 127
- Pressure stopped
- 127
- Pressure through
- 124
127 stopped124 throughRecorded factors: Combat roll -1%
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Phase 5 · Infantry Attacker Aegis Patrol (NPC) (Aegis Patrol Command) 18 × Infantry, 9 × Ranger, 4 × Shock Marine Pressure applied159
Ground formations fight for the objective.
- Relevant units
- 31
- Base attack
- 113
- Pressure applied
- 159
- Pressure stopped
- 141
- Pressure through
- 18
141 stopped18 throughRecorded factors: Combat roll -1%
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Phase 5 · Infantry Defender Mighty Showdown (NPC) (Mighty Showdown Command) 21 × Infantry, 10 × Ranger, 5 × Shock Marine, 1 × Field Medic Pressure stopped141Pressure through18
Ground formations fight for the objective.
- Relevant units
- 37
- Base defence
- 0
- Resistance
- 141
- Pressure stopped
- 141
- Pressure through
- 18
141 stopped18 throughRecorded factors: Combat roll -1%
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Phase 6 · Breakthrough Attacker Aegis Patrol (NPC) (Aegis Patrol Command) 18 × Infantry, 9 × Ranger, 3 × Battle Tank, 4 × Shock Marine, 25 × Combat Engineer Pressure applied410
All surviving formations commit to the decisive advance.
- Relevant units
- 59
- Base attack
- 292
- Pressure applied
- 410
- Pressure stopped
- 271
- Pressure through
- 139
271 stopped139 throughRecorded factors: Combat roll -1%
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Phase 6 · Breakthrough Defender Mighty Showdown (NPC) (Mighty Showdown Command) 21 × Infantry, 10 × Ranger, 2 × Battle Tank, 5 × Shock Marine, 1 × Field Medic, 5 × Combat Engineer, 1 × Guardian Walker, 1 × Field Agent Pressure stopped271Pressure through139
All surviving formations commit to the decisive advance.
- Relevant units
- 46
- Base defence
- 0
- Resistance
- 271
- Pressure stopped
- 271
- Pressure through
- 139
271 stopped139 throughRecorded factors: Combat roll -1%
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Phase 7 · Resolution Attacker Aegis Patrol (NPC) (Aegis Patrol Command) Final effective force committed to the objective. Pressure applied410
Command compares the remaining effective pressure and resistance.
- Relevant units
- 59
- Base attack
- 292
- Pressure applied
- 410
- Pressure stopped
- 271
- Pressure through
- 139
271 stopped139 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9% · Morale +4% · Combat roll -1%
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Phase 7 · Resolution Defender Mighty Showdown (NPC) (Mighty Showdown Command) 271 final resistance met the attack. Pressure stopped271Pressure through139
Command compares the remaining effective pressure and resistance.
- Relevant units
- 46
- Base defence
- 0
- Resistance
- 271
- Pressure stopped
- 271
- Pressure through
- 139
271 stopped139 throughRecorded factors: Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9% · Morale +4% · Combat roll -1%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 410
- Attack
- 410
- Total resistance
- 271
- Defence
- 271
Infrastructure: 2 defending buildings were destroyed after the breakthrough.
Infrastructure pressure
2 defending buildings were destroyed after the breakthrough.
Reactor−1
Solar Array−1
Attacker casualties
Infantry−1
Engineer−1
Defender casualties
Infantry−3
Ranger−1
Morale impact
100 before · 100 after
Morale held at its current level.











