Engagement record · Battle #1012
Triade (NPC) (Triade Command) vs Aephir (Founder's Reach)
Player engagement · 10 turn cost
Battle factors+17% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength1 generator2% conventional defence
Power stateOperational61,881 generated · 61,786 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Triade (NPC) (Triade Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 1 · Reconnaissance Defender Aephir (Founder's Reach) 14 × Recon Scout, 1 × Field Agent, 1 × Intelligence Analyst No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 16
- Base defence
- 0
- Resistance
- 32
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 2 · Air Attacker Triade (NPC) (Triade Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 2 · Air Defender Aephir (Founder's Reach) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 3 · Artillery Attacker Triade (NPC) (Triade Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 3 · Artillery Defender Aephir (Founder's Reach) 1 × Siege Artillery No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 8
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +5%
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Phase 4 · Armoured Attacker Triade (NPC) (Triade Command) 4 × Combat Engineer Pressure applied25
Armoured units press the defensive line.
- Relevant units
- 4
- Base attack
- 20
- Pressure applied
- 25
- Pressure stopped
- 25
- Pressure through
- 0
25 stopped0 throughRecorded factors: Combat roll +5%
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Phase 4 · Armoured Defender Aephir (Founder's Reach) 29 × Battle Tank, 3 × Combat Engineer Pressure stopped25Line held
Armoured units press the defensive line.
- Relevant units
- 32
- Base defence
- 0
- Resistance
- 443
- Pressure stopped
- 25
- Pressure through
- 0
25 stopped0 throughRecorded factors: Combat roll +5%
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Phase 5 · Infantry Attacker Triade (NPC) (Triade Command) 28 × Infantry, 17 × Ranger, 2 × Shock Marine Pressure applied192
Ground formations fight for the objective.
- Relevant units
- 47
- Base attack
- 157
- Pressure applied
- 192
- Pressure stopped
- 192
- Pressure through
- 0
192 stopped0 throughRecorded factors: Combat roll +5%
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Phase 5 · Infantry Defender Aephir (Founder's Reach) 882 × Infantry, 14 × Ranger, 14 × Shock Marine, 1 × Marksman, 14 × Field Medic Pressure stopped192Line held
Ground formations fight for the objective.
- Relevant units
- 925
- Base defence
- 0
- Resistance
- 2,051
- Pressure stopped
- 192
- Pressure through
- 0
192 stopped0 throughRecorded factors: Combat roll +5%
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Phase 6 · Breakthrough Attacker Triade (NPC) (Triade Command) 28 × Infantry, 17 × Ranger, 2 × Shock Marine, 4 × Combat Engineer Pressure applied217
All surviving formations commit to the decisive advance.
- Relevant units
- 51
- Base attack
- 177
- Pressure applied
- 217
- Pressure stopped
- 217
- Pressure through
- 0
217 stopped0 throughRecorded factors: Combat roll +5%
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Phase 6 · Breakthrough Defender Aephir (Founder's Reach) 882 × Infantry, 14 × Ranger, 29 × Battle Tank, 14 × Recon Scout, 14 × Shock Marine, 1 × Marksman, 14 × Field Medic, 3 × Combat Engineer, 1 × Siege Artillery, 1 × Field Agent, 1 × Intelligence Analyst Pressure stopped217Line held
All surviving formations commit to the decisive advance.
- Relevant units
- 974
- Base defence
- 0
- Resistance
- 2,534
- Pressure stopped
- 217
- Pressure through
- 0
217 stopped0 throughRecorded factors: Combat roll +5%
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Phase 7 · Resolution Attacker Triade (NPC) (Triade Command) Final effective force committed to the objective. Pressure applied217
Command compares the remaining effective pressure and resistance.
- Relevant units
- 51
- Base attack
- 177
- Pressure applied
- 217
- Pressure stopped
- 217
- Pressure through
- 0
217 stopped0 throughRecorded factors: Combat roll +5% · Research and doctrine +12% · Morale +5% · Research and doctrine +14% · Layered defence +9% · Power shortage -25%
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Phase 7 · Resolution Defender Aephir (Founder's Reach) 2,534 final resistance met the attack. Pressure stopped217Line held
Command compares the remaining effective pressure and resistance.
- Relevant units
- 974
- Base defence
- 0
- Resistance
- 2,534
- Pressure stopped
- 217
- Pressure through
- 0
217 stopped0 throughRecorded factors: Combat roll +5% · Research and doctrine +12% · Morale +5% · Research and doctrine +14% · Layered defence +9% · Power shortage -25%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Defeat
The defending province held its ground.
- Total pressure
- 217
- Attack
- 217
- Total resistance
- 2,534
- Defence
- 2,534
Infrastructure: Defending infrastructure remained secure because the attack was repelled.
Infrastructure pressure
Defending infrastructure remained secure because the attack was repelled.
Infrastructure protection 0% · 0 attempts stopped. Habitats, Command Centres and the final five buildings are protected.Attacker casualties
Infantry−5
Ranger−3
Defender casualties
Infantry−61
Tank−2
Morale impact
100 before · 95 after
Morale fell 5 after the engagement.












