Engagement record · Battle #148
Doomer (NPC) (Doomer Command) vs Mighty Showdown (NPC) (Mighty Showdown Command)
Player engagement · 10 turn cost
Battle factors+9% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield screen1 generator2% conventional defence
Power stateOperational770 generated · 562 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 1 · Reconnaissance Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 2 · Air Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 2 · Air Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 3 · Artillery Attacker Doomer (NPC) (Doomer Command) 1 × Siege Artillery Pressure applied29
Long-range units engage prepared positions.
- Relevant units
- 1
- Base attack
- 26
- Pressure applied
- 29
- Pressure stopped
- 0
- Pressure through
- 29
0 stopped29 throughRecorded factors: Combat roll +2%
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Phase 3 · Artillery Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. Pressure stopped0Pressure through29
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 29
0 stopped29 throughRecorded factors: Combat roll +2%
-
Phase 4 · Armoured Attacker Doomer (NPC) (Doomer Command) 4 × Battle Tank, 4 × Combat Engineer Pressure applied102
Armoured units press the defensive line.
- Relevant units
- 8
- Base attack
- 92
- Pressure applied
- 102
- Pressure stopped
- 0
- Pressure through
- 102
0 stopped102 throughRecorded factors: Combat roll +2%
-
Phase 4 · Armoured Defender Mighty Showdown (NPC) (Mighty Showdown Command) No relevant defending units opposed the attack. Pressure stopped0Pressure through102
Armoured units press the defensive line.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 102
0 stopped102 throughRecorded factors: Combat roll +2%
-
Phase 5 · Infantry Attacker Doomer (NPC) (Doomer Command) 39 × Infantry, 18 × Ranger, 12 × Shock Marine, 1 × Marksman Pressure applied305
Ground formations fight for the objective.
- Relevant units
- 70
- Base attack
- 275
- Pressure applied
- 305
- Pressure stopped
- 20
- Pressure through
- 285
20 stopped285 throughRecorded factors: Combat roll +2%
-
Phase 5 · Infantry Defender Mighty Showdown (NPC) (Mighty Showdown Command) 5 × Infantry, 1 × Ranger, 1 × Shock Marine Pressure stopped20Pressure through285
Ground formations fight for the objective.
- Relevant units
- 7
- Base defence
- 0
- Resistance
- 20
- Pressure stopped
- 20
- Pressure through
- 285
20 stopped285 throughRecorded factors: Combat roll +2%
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Phase 6 · Breakthrough Attacker Doomer (NPC) (Doomer Command) 39 × Infantry, 18 × Ranger, 4 × Battle Tank, 12 × Shock Marine, 1 × Marksman, 4 × Combat Engineer, 1 × Siege Artillery Pressure applied436
All surviving formations commit to the decisive advance.
- Relevant units
- 79
- Base attack
- 393
- Pressure applied
- 436
- Pressure stopped
- 20
- Pressure through
- 416
20 stopped416 throughRecorded factors: Combat roll +2%
-
Phase 6 · Breakthrough Defender Mighty Showdown (NPC) (Mighty Showdown Command) 5 × Infantry, 1 × Ranger, 1 × Shock Marine Pressure stopped20Pressure through416
All surviving formations commit to the decisive advance.
- Relevant units
- 7
- Base defence
- 0
- Resistance
- 20
- Pressure stopped
- 20
- Pressure through
- 416
20 stopped416 throughRecorded factors: Combat roll +2%
-
Phase 7 · Resolution Attacker Doomer (NPC) (Doomer Command) Final effective force committed to the objective. Pressure applied436
Command compares the remaining effective pressure and resistance.
- Relevant units
- 79
- Base attack
- 393
- Pressure applied
- 436
- Pressure stopped
- 20
- Pressure through
- 416
20 stopped416 throughRecorded factors: Combat roll +2% · Research and doctrine +4% · Morale +5% · Research and doctrine +2%
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Phase 7 · Resolution Defender Mighty Showdown (NPC) (Mighty Showdown Command) 20 final resistance met the attack. Pressure stopped20Pressure through416
Command compares the remaining effective pressure and resistance.
- Relevant units
- 7
- Base defence
- 0
- Resistance
- 20
- Pressure stopped
- 20
- Pressure through
- 416
20 stopped416 throughRecorded factors: Combat roll +2% · Research and doctrine +4% · Morale +5% · Research and doctrine +2%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 436
- Attack
- 436
- Total resistance
- 20
- Defence
- 20
Attacker casualties
Infantry−2
Ranger−1
Defender casualties
Infantry−1
Morale impact
100 before · 100 after
Morale held at its current level.











