Engagement record · Battle #150
Aephir (Founder's Reach) vs Doomer (NPC) (Doomer Command)
Player engagement · 10 turn cost
Battle factors+31% attack
DoctrineTechnologyActive command posture
Orbital network0 activeProviding configured support
Shield screen6 generators13% conventional defence
Power stateOperational2,402 generated · 1,776 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Aephir (Founder's Reach) 1 × Recon Scout, 1 × Field Agent, 1 × Intelligence Analyst Pressure applied5
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 3
- Base attack
- 4
- Pressure applied
- 5
- Pressure stopped
- 0
- Pressure through
- 5
0 stopped5 throughRecorded factors: Combat roll +4%
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Phase 1 · Reconnaissance Defender Doomer (NPC) (Doomer Command) No relevant defending units opposed the attack. Pressure stopped0Pressure through5
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 5
0 stopped5 throughRecorded factors: Combat roll +4%
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Phase 2 · Air Attacker Aephir (Founder's Reach) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +4%
-
Phase 2 · Air Defender Doomer (NPC) (Doomer Command) 1 × Strike Bomber No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 13
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +4%
-
Phase 3 · Artillery Attacker Aephir (Founder's Reach) 4 × Siege Artillery Pressure applied142
Long-range units engage prepared positions.
- Relevant units
- 4
- Base attack
- 104
- Pressure applied
- 142
- Pressure stopped
- 17
- Pressure through
- 125
17 stopped125 throughRecorded factors: Combat roll +4%
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Phase 3 · Artillery Defender Doomer (NPC) (Doomer Command) 2 × Siege Artillery Pressure stopped17Pressure through125
Long-range units engage prepared positions.
- Relevant units
- 2
- Base defence
- 0
- Resistance
- 17
- Pressure stopped
- 17
- Pressure through
- 125
17 stopped125 throughRecorded factors: Combat roll +4%
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Phase 4 · Armoured Attacker Aephir (Founder's Reach) 5 × Battle Tank, 3 × Combat Engineer Pressure applied143
Armoured units press the defensive line.
- Relevant units
- 8
- Base attack
- 105
- Pressure applied
- 143
- Pressure stopped
- 120
- Pressure through
- 23
120 stopped23 throughRecorded factors: Combat roll +4%
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Phase 4 · Armoured Defender Doomer (NPC) (Doomer Command) 5 × Battle Tank, 5 × Combat Engineer Pressure stopped120Pressure through23
Armoured units press the defensive line.
- Relevant units
- 10
- Base defence
- 0
- Resistance
- 120
- Pressure stopped
- 120
- Pressure through
- 23
120 stopped23 throughRecorded factors: Combat roll +4%
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Phase 5 · Infantry Attacker Aephir (Founder's Reach) 249 × Infantry, 14 × Ranger, 13 × Shock Marine, 1 × Marksman, 48 × Field Medic Pressure applied1,061
Ground formations fight for the objective.
- Relevant units
- 325
- Base attack
- 779
- Pressure applied
- 1,061
- Pressure stopped
- 274
- Pressure through
- 787
274 stopped787 throughRecorded factors: Combat roll +4%
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Phase 5 · Infantry Defender Doomer (NPC) (Doomer Command) 45 × Infantry, 21 × Ranger, 15 × Shock Marine, 2 × Marksman Pressure stopped274Pressure through787
Ground formations fight for the objective.
- Relevant units
- 83
- Base defence
- 0
- Resistance
- 274
- Pressure stopped
- 274
- Pressure through
- 787
274 stopped787 throughRecorded factors: Combat roll +4%
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Phase 6 · Breakthrough Attacker Aephir (Founder's Reach) 249 × Infantry, 14 × Ranger, 5 × Battle Tank, 1 × Recon Scout, 13 × Shock Marine, 1 × Marksman, 48 × Field Medic, 3 × Combat Engineer, 4 × Siege Artillery, 1 × Field Agent, 1 × Intelligence Analyst Pressure applied1,351
All surviving formations commit to the decisive advance.
- Relevant units
- 340
- Base attack
- 992
- Pressure applied
- 1,351
- Pressure stopped
- 424
- Pressure through
- 927
424 stopped927 throughRecorded factors: Combat roll +4% · Shield generators +2%
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Phase 6 · Breakthrough Defender Doomer (NPC) (Doomer Command) 45 × Infantry, 21 × Ranger, 5 × Battle Tank, 15 × Shock Marine, 2 × Marksman, 5 × Combat Engineer, 2 × Siege Artillery, 1 × Strike Bomber Pressure stopped424Pressure through927
All surviving formations commit to the decisive advance.
- Relevant units
- 96
- Base defence
- 0
- Resistance
- 424
- Pressure stopped
- 424
- Pressure through
- 927
424 stopped927 throughRecorded factors: Combat roll +4% · Shield generators +2%
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Phase 7 · Resolution Attacker Aephir (Founder's Reach) Final effective force committed to the objective. Pressure applied1,351
Command compares the remaining effective pressure and resistance.
- Relevant units
- 340
- Base attack
- 992
- Pressure applied
- 1,351
- Pressure stopped
- 424
- Pressure through
- 927
424 stopped927 throughRecorded factors: Combat roll +4% · Research and doctrine +12% · Current intelligence +4% · Combined arms +6% · Precision weapons +4% · Morale +5% · Research and doctrine +2% · Shield generators +2%
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Phase 7 · Resolution Defender Doomer (NPC) (Doomer Command) 424 final resistance met the attack. Pressure stopped424Pressure through927
Command compares the remaining effective pressure and resistance.
- Relevant units
- 96
- Base defence
- 0
- Resistance
- 424
- Pressure stopped
- 424
- Pressure through
- 927
424 stopped927 throughRecorded factors: Combat roll +4% · Research and doctrine +12% · Current intelligence +4% · Combined arms +6% · Precision weapons +4% · Morale +5% · Research and doctrine +2% · Shield generators +2%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 1,351
- Attack
- 1,351
- Total resistance
- 424
- Defence
- 424
Attacker casualties
Infantry−17
Medic−3
Defender casualties
Infantry−8
Ranger−3
Marine−2
Morale impact
100 before · 100 after
Morale held at its current level.













