Engagement record · Battle #449
Doomer (NPC) (Doomer Command) vs Zuro (Zland)
Player engagement · 10 turn cost
Battle factors+42% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength1 generator2% conventional defence
Power stateOperational20,497 generated · 20,377 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
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Phase 1 · Reconnaissance Defender Zuro (Zland) No relevant defending units opposed the attack. No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 2 · Air Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
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Phase 2 · Air Defender Zuro (Zland) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
-
Phase 3 · Artillery Attacker Doomer (NPC) (Doomer Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
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Phase 3 · Artillery Defender Zuro (Zland) No relevant defending units opposed the attack. No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +2%
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Phase 4 · Armoured Attacker Doomer (NPC) (Doomer Command) 2 × Battle Tank Pressure applied52
Armoured units press the defensive line.
- Relevant units
- 2
- Base attack
- 36
- Pressure applied
- 52
- Pressure stopped
- 0
- Pressure through
- 52
0 stopped52 throughRecorded factors: Combat roll +2%
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Phase 4 · Armoured Defender Zuro (Zland) No relevant defending units opposed the attack. Pressure stopped0Pressure through52
Armoured units press the defensive line.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 52
0 stopped52 throughRecorded factors: Combat roll +2%
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Phase 5 · Infantry Attacker Doomer (NPC) (Doomer Command) 20 × Infantry, 14 × Ranger, 4 × Shock Marine Pressure applied205
Ground formations fight for the objective.
- Relevant units
- 38
- Base attack
- 142
- Pressure applied
- 205
- Pressure stopped
- 0
- Pressure through
- 205
0 stopped205 throughRecorded factors: Combat roll +2%
-
Phase 5 · Infantry Defender Zuro (Zland) No relevant defending units opposed the attack. Pressure stopped0Pressure through205
Ground formations fight for the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 205
0 stopped205 throughRecorded factors: Combat roll +2%
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Phase 6 · Breakthrough Attacker Doomer (NPC) (Doomer Command) 20 × Infantry, 14 × Ranger, 2 × Battle Tank, 4 × Shock Marine Pressure applied257
All surviving formations commit to the decisive advance.
- Relevant units
- 40
- Base attack
- 178
- Pressure applied
- 257
- Pressure stopped
- 0
- Pressure through
- 257
0 stopped257 throughRecorded factors: Combat roll +2%
-
Phase 6 · Breakthrough Defender Zuro (Zland) No relevant defending units opposed the attack. Pressure stopped0Pressure through257
All surviving formations commit to the decisive advance.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 257
0 stopped257 throughRecorded factors: Combat roll +2%
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Phase 7 · Resolution Attacker Doomer (NPC) (Doomer Command) Final effective force committed to the objective. Pressure applied257
Command compares the remaining effective pressure and resistance.
- Relevant units
- 40
- Base attack
- 178
- Pressure applied
- 257
- Pressure stopped
- 0
- Pressure through
- 257
0 stopped257 throughRecorded factors: Combat roll +2% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +2% · Power shortage -25%
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Phase 7 · Resolution Defender Zuro (Zland) No effective resistance remained at the line. Pressure stopped0Pressure through257
Command compares the remaining effective pressure and resistance.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 257
0 stopped257 throughRecorded factors: Combat roll +2% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +2% · Power shortage -25%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Victory
The attacking province broke through.
- Total pressure
- 257
- Attack
- 257
- Total resistance
- 0
- Defence
- 0
Infrastructure: No eligible infrastructure could be destroyed.
Infrastructure pressure
No eligible infrastructure could be destroyed.
Infrastructure protection 0% · 0 attempts stopped. Habitats, Command Centres and the final five buildings are protected.Attacker casualties
Infantry−1
Defender casualties
No defending units were lost.
Morale impact
100 before · 100 after
Morale held at its current level.









