Engagement record · Battle #574
Mighty Showdown (NPC) (Mighty Showdown Command) vs Aegis Patrol (NPC) (Aegis Patrol Command)
Player engagement · 10 turn cost
Battle factors+42% attack
DoctrineBalancedActive command posture
Orbital network0 activeProviding configured support
Shield Strength0 generators0% conventional defence
Power stateOperational35,673 generated · 35,539 consumedLive battle record
Engagement concluded
Attacker and defender actions appear in order. Open any entry for the stored tactical detail.
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Phase 1 · Reconnaissance Attacker Mighty Showdown (NPC) (Mighty Showdown Command) No relevant attacking units were fielded. No effect
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 1 · Reconnaissance Defender Aegis Patrol (NPC) (Aegis Patrol Command) 1 × Field Agent No incoming pressure
Scouts and intelligence assets establish the opening picture.
- Relevant units
- 1
- Base defence
- 0
- Resistance
- 3
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 2 · Air Attacker Mighty Showdown (NPC) (Mighty Showdown Command) No relevant attacking units were fielded. No effect
Aircraft contest control above the objective.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 2 · Air Defender Aegis Patrol (NPC) (Aegis Patrol Command) No relevant defending units opposed the attack. No incoming pressure
Aircraft contest control above the objective.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 3 · Artillery Attacker Mighty Showdown (NPC) (Mighty Showdown Command) No relevant attacking units were fielded. No effect
Long-range units engage prepared positions.
- Relevant units
- 0
- Base attack
- 0
- Pressure applied
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 3 · Artillery Defender Aegis Patrol (NPC) (Aegis Patrol Command) No relevant defending units opposed the attack. No incoming pressure
Long-range units engage prepared positions.
- Relevant units
- 0
- Base defence
- 0
- Resistance
- 0
- Pressure stopped
- 0
- Pressure through
- 0
Recorded factors: Combat roll +1%
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Phase 4 · Armoured Attacker Mighty Showdown (NPC) (Mighty Showdown Command) 3 × Battle Tank, 4 × Combat Engineer Pressure applied106
Armoured units press the defensive line.
- Relevant units
- 7
- Base attack
- 74
- Pressure applied
- 106
- Pressure stopped
- 106
- Pressure through
- 0
106 stopped0 throughRecorded factors: Combat roll +1%
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Phase 4 · Armoured Defender Aegis Patrol (NPC) (Aegis Patrol Command) 4 × Battle Tank, 1 × Guardian Walker, 6 × Combat Engineer Pressure stopped106Line held
Armoured units press the defensive line.
- Relevant units
- 11
- Base defence
- 0
- Resistance
- 175
- Pressure stopped
- 106
- Pressure through
- 0
106 stopped0 throughRecorded factors: Combat roll +1%
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Phase 5 · Infantry Attacker Mighty Showdown (NPC) (Mighty Showdown Command) 19 × Infantry, 9 × Ranger, 6 × Shock Marine Pressure applied188
Ground formations fight for the objective.
- Relevant units
- 34
- Base attack
- 131
- Pressure applied
- 188
- Pressure stopped
- 188
- Pressure through
- 0
188 stopped0 throughRecorded factors: Combat roll +1%
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Phase 5 · Infantry Defender Aegis Patrol (NPC) (Aegis Patrol Command) 27 × Infantry, 12 × Ranger, 8 × Shock Marine, 1 × Field Medic Pressure stopped188Line held
Ground formations fight for the objective.
- Relevant units
- 48
- Base defence
- 0
- Resistance
- 190
- Pressure stopped
- 188
- Pressure through
- 0
188 stopped0 throughRecorded factors: Combat roll +1%
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Phase 6 · Breakthrough Attacker Mighty Showdown (NPC) (Mighty Showdown Command) 19 × Infantry, 9 × Ranger, 3 × Battle Tank, 6 × Shock Marine, 4 × Combat Engineer Pressure applied294
All surviving formations commit to the decisive advance.
- Relevant units
- 41
- Base attack
- 205
- Pressure applied
- 294
- Pressure stopped
- 294
- Pressure through
- 0
294 stopped0 throughRecorded factors: Combat roll +1%
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Phase 6 · Breakthrough Defender Aegis Patrol (NPC) (Aegis Patrol Command) 27 × Infantry, 12 × Ranger, 4 × Battle Tank, 8 × Shock Marine, 1 × Field Medic, 6 × Combat Engineer, 1 × Guardian Walker, 1 × Field Agent Pressure stopped294Line held
All surviving formations commit to the decisive advance.
- Relevant units
- 60
- Base defence
- 0
- Resistance
- 368
- Pressure stopped
- 294
- Pressure through
- 0
294 stopped0 throughRecorded factors: Combat roll +1%
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Phase 7 · Resolution Attacker Mighty Showdown (NPC) (Mighty Showdown Command) Final effective force committed to the objective. Pressure applied294
Command compares the remaining effective pressure and resistance.
- Relevant units
- 41
- Base attack
- 205
- Pressure applied
- 294
- Pressure stopped
- 294
- Pressure through
- 0
294 stopped0 throughRecorded factors: Combat roll +1% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9%
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Phase 7 · Resolution Defender Aegis Patrol (NPC) (Aegis Patrol Command) 368 final resistance met the attack. Pressure stopped294Line held
Command compares the remaining effective pressure and resistance.
- Relevant units
- 60
- Base defence
- 0
- Resistance
- 368
- Pressure stopped
- 294
- Pressure through
- 0
294 stopped0 throughRecorded factors: Combat roll +1% · Research and doctrine +12% · Combined arms +9% · Precision weapons +16% · Morale +5% · Research and doctrine +17% · Layered defence +9%
Casualties were resolved for the complete engagement and are shown with the final result.
The complete stored engagement is shown above.

Engagement concluded
Defeat
The defending province held its ground.
- Total pressure
- 294
- Attack
- 294
- Total resistance
- 368
- Defence
- 368
Infrastructure: Defending infrastructure remained secure because the attack was repelled.
Infrastructure pressure
Defending infrastructure remained secure because the attack was repelled.
Infrastructure protection 0% · 0 attempts stopped. Habitats, Command Centres and the final five buildings are protected.Attacker casualties
Infantry−3
Ranger−1
Marine−1
Defender casualties
Infantry−1
Morale impact
100 before · 95 after
Morale fell 5 after the engagement.











